About the role
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. The goal of the company is to ship humanoid robots with human level intelligence. Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure is headquartered in San Jose, CA. You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook. Responsibilities: Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale. Design and build out intuitive spatial user interfaces and visualizations. Harden our XR data sync processes. Integrate custom hardware stacks with off-the-shelf XR headsets. Jump across hardware experiments, bug fixes, and new feature development as priorities shift. Requirements: Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR, Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool. Strong C++. Experience with video streaming and low-latency transmission systems. Experience with high-precision motion-capture systems and tracking technologies. Startup experience — you know how to operate with ambiguity…